Hey, he’s tired, and hungry, and magically exhausted. He’s been in jail today and doing pirate challenges all night. It’s been a long day! It almost feels like it’s taken over a whole year!
Ah, Treasure Planet! I haven’t seen it in so long that I don’t remember what trap you’re talking about It was a good movie from what I remember though. And Treasure Island is a classic book, a definite must-read for anyone who wants to know where so many of our modern fictional pirate tropes really took off.
I guess this dungeon was built before they started providing those glowing blue patches on the ground that teleport you outside. I guess that wouldn’t really help them, though. They’d have to go through the whole dungeon again to get the last of the chests.
It’s not like I speak from experience… I’m totally not one of those people who has to open every single chest…
I used to be a completionist like you! Then I stopped giving a crap Maybe it was my mental obligation to get full completion on Donkey Kong 64 that broke me and traumatized me as a child.
The page? What pa- oh! The page! Yes! There’s a page above Skärvie!
(That is such a cute picture, and I love the soft, watercolour-like colours. ^_^)
*ahem*
Another good (and interesting) page! ^_^
At least it looks as though they might be getting a “lift” down the tower. If anything untoward happens, however, they’ll be floored!
I do have a few critiques, if I may:
The dust–which I take it is rising from the floor, hoard and seam between floor and walls–to my eye looks a little detached from its origins as a result of not seeming to quite reach the surface below in most places, and overall looks a little “hard” for a dust cloud–although that last might be the result of the texture behind it, admittedly.
Finally, in the fourth panel, I’m not sure of what’s holding up the tapestry just to the right of the pirate’s hand: it seems to just float to one side. Perhaps if the pirate were standing on the other side of the button to hold the tapestry aside, or were reaching across, it might look more natural. (Unless I’m missing something, of course. ^^; )
I think you don’t see the dust as stationary thing. The floor is going down, and the smoke is just sitting still. This is my interpretation. Then again, I can’t think right now and am just stating my thoughts…
I agree on the second part with the tapestry.
I was tired, buzzed, and couldn’t see straight so I just kinda stopped reading halfway through your message the other day… I sometimes just look at the pictures when that happens and read it again later. It is like enjoying something for the first time twice!
Regarding the dust, even if the dust is relatively stationary (excluding the sworling that I would expect to nevertheless happen), I would imagine that it would continue to be released as the floor continues to fall, and so again I’d expect the dust cloud to seem to “connect” the objects below it. This is especially true when those objects are raised objects closer to the viewer, such as the heaps of treasure, which seem as though they should rise in front of the dust, blocking our view of the lowermost sections of the cloud.
It could be that the dust emission has ended, resulting in the lower edge of the cloud being above the still-moving surface of the floor, but the fact that the clouds all end just above the top of the next object visually below a given plume, despite the varying heights of such objects, seems to argue against that.
Don’t worry about taking my post in parts–I can be somewhat… verbose, at times.
You guys are right about the tapestry thing. It doesn’t really make sense at all, now that I look at it I’ll see if I can fix that tonight or tomorrow…
As for the dust, it’s not supposed to be that the treasure was dusty (although I suppose that’s possible), but rather, the dust was supposed to be rising from the friction of the floor rubbing against the wall as it descends. Hence why you only see it along the wall. I can try to make it go down lower so that it cuts off abruptly at the seam, if you think that would help.
As to the dust, fair enough; even so, I think that I’d expect to see it rising from that crack, and would expect to see the dust cloud appear to the viewer to “touch” objects standing in front of it (by virtue of extending down behind them from the viewer’s perspective).
Gosh darn it Skärva! Open your eyes! You can’t just run around flailing into things, you see what had happened now?
Hey, he’s tired, and hungry, and magically exhausted. He’s been in jail today and doing pirate challenges all night. It’s been a long day! It almost feels like it’s taken over a whole year!
I have to be honest, I kept expecting something similar to the trap from Treasure Planet through out this arc, I like that you kept me guessing
Ah, Treasure Planet! I haven’t seen it in so long that I don’t remember what trap you’re talking about It was a good movie from what I remember though. And Treasure Island is a classic book, a definite must-read for anyone who wants to know where so many of our modern fictional pirate tropes really took off.
I guess this dungeon was built before they started providing those glowing blue patches on the ground that teleport you outside. I guess that wouldn’t really help them, though. They’d have to go through the whole dungeon again to get the last of the chests.
It’s not like I speak from experience… I’m totally not one of those people who has to open every single chest…
I used to be a completionist like you! Then I stopped giving a crap Maybe it was my mental obligation to get full completion on Donkey Kong 64 that broke me and traumatized me as a child.
SKARVA
OF ALL PEOPLE
Does anyone else have that sudden sinking feeling?
So much blush!
Aaaww, who’s a cute little Skärvie? You are!
The page? What pa- oh! The page! Yes! There’s a page above Skärvie!
(That is such a cute picture, and I love the soft, watercolour-like colours. ^_^)
*ahem*
Another good (and interesting) page! ^_^
At least it looks as though they might be getting a “lift” down the tower. If anything untoward happens, however, they’ll be floored!
I do have a few critiques, if I may:
The dust–which I take it is rising from the floor, hoard and seam between floor and walls–to my eye looks a little detached from its origins as a result of not seeming to quite reach the surface below in most places, and overall looks a little “hard” for a dust cloud–although that last might be the result of the texture behind it, admittedly.
Finally, in the fourth panel, I’m not sure of what’s holding up the tapestry just to the right of the pirate’s hand: it seems to just float to one side. Perhaps if the pirate were standing on the other side of the button to hold the tapestry aside, or were reaching across, it might look more natural. (Unless I’m missing something, of course. ^^; )
I think you don’t see the dust as stationary thing. The floor is going down, and the smoke is just sitting still. This is my interpretation. Then again, I can’t think right now and am just stating my thoughts…
I agree on the second part with the tapestry.
I was tired, buzzed, and couldn’t see straight so I just kinda stopped reading halfway through your message the other day… I sometimes just look at the pictures when that happens and read it again later. It is like enjoying something for the first time twice!
Regarding the dust, even if the dust is relatively stationary (excluding the sworling that I would expect to nevertheless happen), I would imagine that it would continue to be released as the floor continues to fall, and so again I’d expect the dust cloud to seem to “connect” the objects below it. This is especially true when those objects are raised objects closer to the viewer, such as the heaps of treasure, which seem as though they should rise in front of the dust, blocking our view of the lowermost sections of the cloud.
It could be that the dust emission has ended, resulting in the lower edge of the cloud being above the still-moving surface of the floor, but the fact that the clouds all end just above the top of the next object visually below a given plume, despite the varying heights of such objects, seems to argue against that.
Don’t worry about taking my post in parts–I can be somewhat… verbose, at times.
Thanks for the critiques!
You guys are right about the tapestry thing. It doesn’t really make sense at all, now that I look at it I’ll see if I can fix that tonight or tomorrow…
As for the dust, it’s not supposed to be that the treasure was dusty (although I suppose that’s possible), but rather, the dust was supposed to be rising from the friction of the floor rubbing against the wall as it descends. Hence why you only see it along the wall. I can try to make it go down lower so that it cuts off abruptly at the seam, if you think that would help.
My pleasure. ^_^
As to the dust, fair enough; even so, I think that I’d expect to see it rising from that crack, and would expect to see the dust cloud appear to the viewer to “touch” objects standing in front of it (by virtue of extending down behind them from the viewer’s perspective).
Ok, I edited the comic a bit. Thanks again! Do you think it looks better?
Yes, much.
I do think so, yes, both the tapestry and the dust! ^_^
HA! That is AWESOME! The picture of little Skarva is exactly what the current Skarva feels like when he pushes that button!
Amateurs. Leave the speculation on dungeon design to the pros.
you never put a trap in the treasure room, you might damage the gold!